By Stephanie Lyons (MERGE EDU) and Kevin Merges As futuristic as the technology seems, augmented and virtual reality have been around for quite some time. The first VR invention can
This blog post is republished from the Digital Learning Collaborative blog – February 11, 2021. “Make schools more human by using technology” seems like either A) an oxymoron, or B)
A new and emerging trend throughout K-12 education is the creation of esports programs. At The Alexander Dawson School in Las Vegas, Nevada, our esports elective course is one of
Teachers want their students to create content and “build” all kinds of projects, many in newly designed maker spaces, one of the most popular additions to schools. In virtual reality
While great grades and academic rigor will continue to be the primary metric for college admissions, a student’s chances for admission will greatly improve once they understand how to utilize social media to demonstrate interest, convey good character, and showcase the skills and personal attributes colleges are looking for to set themselves apart from other qualified applicants.
By Hubert Ham, Director of Innovation & IT, The Alexander Dawson School (NV) and The Esports EDU Lab As an administrator, when was the last time you considered the state
My hope is that this space will offer school administrators and teachers information on emerging technologies and how they might transform our programs. Over 25 years ago, I saw the
This is the first of a two-part series on embedded formative assessment in remote learning environments. Schools have historically featured students taking summative assessments in formal, monitored, physical spaces. In