March 2, 2023 Here’s a riddle: If there are no stupid questions, why are so many of them asked in schools? Most teachers, especially on the first day of class,
March 1, 2023 With the recent eruption of technology and specifically AI challenging traditional means of assessment, the world of education needs a dramatic shift in mindset and focus. The
Three simple and surprising ways the neuroscience of communication impacts your classroom | Liza Garonzik | 4 Min Read
February 28, 2023 Part of great teaching is developing and testing hypotheses as to why some things work for your students—and others, sometimes the most beautifully designed lesson plans—just don’t.
The Role of Visual Arts Competencies in Embedding Belonging, Diversity and Identity, Part 3 | Jude Ross | 7 Min Read
February 23, 2023 To quickly review: the first article focused on how to embed Identity and the second article addressed how to add Diversity to the traditional visual arts curriculum.
February 20, 2023 At this point, you are doubtless aware of the capabilities of the ChatGPT Artificial Intelligence chatbot. This is not another case of technophobia and much ado about
February 16, 2023 Expectations of teachers grow. Expectations of schools grow. How we learn, and how we deliver what we want to teach have evolved in the past couple of
February 14, 2023 “What happens to learning when we move from the stable infrastructure of the 20th century to the fluid infrastructure of the 21st century, where technology is constantly
February 14, 2023 Dr. Jo Boaler is the Nomellini & Olivier Professor of Education at Stanford University. Former roles have included being the Marie Curie Professor of Mathematics Education in
February 13, 2023 Anthony Brandt and David Eagleman, in their book, Runaway Species: How Human Creativity Remakes the World, offer a three-part framework for understanding how novel things are created.
February 9, 2023 (This article is republished from ET Magazine, Volume 1, Issue 2) The mention of technology and the classroom evokes pandemic-era remote learning, disengaged human interaction and unequal